Alderman Peel

High School

Wells-Next-The-Sea   Norfolk


ICT and COMP/Sc breakdown

At Key stage 3 students will follow a range of topics that cover the National Curriculum.  These will include:

  • E-safety where students create a short film based on a cyber bullying theme.
  • Understanding computer hardware and software
  • Programming going from game creation using Kodu, progressing onto Scratch then to full coding using Small Basic.
  • Problem solving and control using Flowol.
  • Sound recording and editing.
  • Web design and creation, including HTML.
  • Database creation and use.
  • How networks are created and operate.

At Keystage 4

Year 11 2014

ICT-GCSE 2012 linear 

Edexcel GCSE in Information and Communication Technology (ICT) (2IT01)


Unit 1: Living in a Digital World  - Externally assessed 40%

Overview of content 

In this unit students explore how digital technology impacts on the lives of individuals, organisations and society.

They learn about current and emerging digital technologies and the issues raised by their use in a range of contexts (learning and earning, leisure, shopping and money management, health and wellbeing and on the move).

They develop awareness of the risks that are inherent in using ICT and the features of safe, secure and responsible practice.

Overview of assessment 

This unit is assessed through a 1 hour 30 minute examination paper set and marked by Edexcel. 

The total number of marks available for the examination paper is 80.

Unit 2: Using Digital Tools  - Internally  assessed 60%

Overview of content 

This is a practical unit. Students broaden and enhance their ICT skills and capability. They work with a range of digital tools and techniques to produce effective ICT solutions in a range of contexts.  They learn to reflect critically on their own and others’ use of ICT and to adopt safe, secure and responsible practice.

Overview of assessment 

The unit is internally assessed under controlled conditions.

Students must complete a controlled assessment task provided by Edexcel.

Students must complete the task within 40 hours.

Marking of the task is carried out by teachers and moderated by Edexcel against set assessment criteria.

The total number of marks available for the controlled assessment task is 80.

Students will either study ICT or computer science at KS4.

OCR GCSE 2012 Computing J275


Key stage 3 

Pupils will learn to:

    §    design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems

    §    understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem

    §    use two or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions

    §    understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]

    §    understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems

    §    understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits

    §    undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users

    §    create, re-use, revise and re-purpose digital artefacts for a given audience, with attention to trustworthiness, design and usability

    §    understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct and know how to report concerns.